I started playing and seeing what they had done to polish the creator. Which is to say, it was basically the same as the SiSi version. No tattoos for Minmatar...? No difference between castes in races? Hmmmm....I also had a bit of trouble since the FPS was extremely low and my character moved, which made me angry when it messed up my work. On I trudged.
I was very tempted to go white guy corn rows, as I used to have dreads...but resisted. Mem didn't seem to like it much either :P
I tried to use my SiSi model as a reference, but I just couldn't seem to sculpt it the way I had then and wanted him to look. My SiSi model looks young without looking like a child and has a look like he knows a joke that you don't know. Well....my new model looks slightly more anorexic and not so subtly coy.
and tried. Played with lighting and poses, I kinda like the seriousness here.
I reeeeally like this one. The dramatic lighting, pose, and background. It works, but too serious for Memoo?
So, I finally got to where I wanted it and was happy to save. So I hit save. Then I hit save again. Frustrated, I mashed my mouse as fast as I could. Well dangit. For some reason, the idiotic editor decided to say "Screw you!" and I couldn't even save my model and pose. I went back and tried again, to no avail. I had to start over.
By this time I am tired and frustrated, so I fly through the remake and this time it takes. It left me with this...um...gem.
Still deciding on it.
Not what I wanted...not sure how I like the look. But as I passed through Amarr, someone sent me a mail saying "Cool avatar"...that made me feel pretty good :) Corpie said he looks metro since you can't see his arms very well or something..whatever. The good news? We get a do over, so I may just redo Memoo. They are adding UI changes and a few things, so use your redo wisely. I will wait a bit, methinks. What do you think? Should I leave it or go for the dark and serious or something else entirely?
Also, with ongoing communication and patching from CCP, it seems:
"We will be introducing the ability to repeatedly recustomize characters in a future release. The current plan is to introduce this at the same time as we release tattoos, scars and piercings so players can take advantage of these new assets. We are still in the early design phase, so we don't have any more details at present. Expect a devblog explaining more in the coming weeks"
As for the rest of the patch, things are certainly changing. Sometimes that's great, sometimes I wonder if CCP is smoking crack. For instance, the game now measures a decloak range 2,000 km from the edge of an object, yet still measures distance from the center of an object. lolwut? Sleepers are now also harder to kill/kill you harder, so I anticipate T3 production costs rising quite a bit. That means we make more money if we get our Pve faces on. PI is now a bit of a different beast, it took some playing to figure it out too. Although most features are the same, extractors have had quite a work over, placing heads and extracting far more with time intervals that you choose. It can be anything from 15 minutes to days and day, chosen by the hour or half hour if you want. Time to finesse my production lines, it seems.
By and large, this is an interesting and massive patch that has done quite a bit of good. But I still think there's polish needed and I am hardly the only one to think so if forums and conversations are any measure. Step in the right direction, anyhow.
Oh yea, and while I was gone the whole day doing things? Yeah, I got Recons trained. I got my Falcon Viperous Strike home and fitted up. I am waiting for Recon IV before I really take it out, since fitting and flying are two entirely different things. I don't have all the mods on it that I want, but it's rigged and cloaky, so I'm excited. Time to jam some people into submission. One of my corpmate has also seen the light and loves his new Falcon as well. *evil chuckle*
Anyways, there is still much RL for me to do. I am far behind already since profs are insane. Time to work and play catch up.