So, in this post I will detail the best places to find fleets, the sites that you will run, and what you need to expect with Incursions. These will be highsec only.
Channels To Join
BTL Armor
The Ditanian Fleet
BTL Pub
The regular Incursion channel for the region of your choice
The first two channels are reserved for armor only fleets, while the third is shields and the last is chatter for the Incursion. When you are new, running with these fleets can be great experience. Prove yourself and you may even get invites to more "leet" channels. With any fleet, your best bet is to be flying a Faction battleship, T3, or command ship. Those will be taken far before any other types.
Protocol for x-ing up in those channels is generally in this format:
(Link fit) LFAF/LFSF (incursion system name here) VG/AS/HQ
The x up depends on what you want. LFAF is for armor, LFSF is shields and the last tag is optional. Starting out, you'll be wanting Vanguard (VG) fleets so you can add that. Assaults are generally recognized as not being worthwhile, since their ISK/hr ratio is lower than VG. HQ fleets won't be found until the MOM pops up and they are massive fleets. Consequently, we will be focusing on Vanguards.
You can find a competent fleet that can run relatively quickly, depending on the night, in short order. A good fleet running Vanguards can net you 100mil ISK/hr or so before LP. Not only is fast better, but a good fleet will be needed when you must compete for a site. More than one fleet on field means the payout only goes to the fleet that puts out the most DPS. No slacking, capsuleer!
For Incursions you need to make sure of a few things:
1. Good FC that can call as needed and direct the fleet well
2. Logi pilots that don't suck
3. Good FC
4. Oh yea, good FC
A bad FC will run too slowly and might even end up losing you a ship if they're bad enough. But you probably won't have to worry too much about that.
But how do I know where the Incursions are taking place?
Simple, the journal tab on your neocom is the best source of information for everything related to Incursions. Pop it open and the last tab to the right is labeled "Incursions. When you have selected it, you'll find sub-tabs labeled Global Report, Encounters, and Loyalty Point Log.
Global Report: Tells you where Incursions are currently happening, how far they are from your position, and what the penalties are at.
Encounters: Details the sites in each level of Incursions and how much payouts will be for said sites
Loyalty Point Log: Shows you how much LP you gained after each site, only to be paid out after the MOM has been destroyed.
Now you know where to go to look for them, but what should you bring? Well I can say right now that your super mission maller probably won't get you into fleets. Sorry about that. Essentially, you want something that can pack enough tank to not get your face murdered and still bring good dps to the field. You also want to be a utility for the fleet, so webs and target painters are your new best friend. Sadly, I have seen T3s and other shiny ships linked with only T1 guns/mods...please don't be one of them. You can usually get away with it in BS sized ships, but even then you're better off training up T2. Don't know the best way to fit for this? No worries, Eve Survival has some good advice for you.
Site Types
Mining Colony
Commander Outpost
Override Transfer Array
Your fleet size is best aroudn 9 or 10 pilots. Too many more and your ISK payouts begin to drop beneath being worthwhile. Fleet composition is hardly complicated with:
3 Logi
7 dps
Assaults will climb to double the logi, and as many snipers and close range dps you can get. Those fleets tend to be around 25 pilots.
Why would I even want to do Incursions in the first place?
You may not and that is a completely valid and ok action to take. But allow me to persuade you otherwise.
Incursions give you:
- More excitement and challenge than missioning
- More socialization than missioning
- Payouts, while only 10-15 million per site, add up quickly
- LP gains you nice rewards like better implants, capital blueprints and more!
- Knowledge that you are helping push back the evil invasions of a deluded madman. RP FTW!
You now have the know-how, but it's up to you to get out and do it. Have fun, too, because otherwise it's just as much a grind as missioning. Don't let a bad fleet put you off, there are lots of good ones to look forward to and they will be very rewarding.
Good luck and death to Sansha!
-Mem
PS. I want to say thanks to Asayanami Dei for some great links and info that helped create this post
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