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Showing posts with label Eve. Show all posts
Showing posts with label Eve. Show all posts

Sunday, March 11, 2012

In-Game Channel

  I'm slacking, I know. My show is finally done so I am taking the weekend to relax and enjoy the return of my freedom. I got second place and all while being a color blind designer, lulz.

 Right now there's a blog banter I want to try to get on, some fights to talk about and plenty of game news with a new expansion and a few rumors. But this post is simply to say that I started an in game channel, Progression's Horizon. Clever name, I know. Just a place to hang out if you are ever bored. I have it up when I'm playing so make sure to say hey and play nice.

Cheers!
-Mem

Friday, October 14, 2011

Blog Banter 29: What's It To Ya, Mate?

  I have failed my blog banter writing the last time or two, but I'll get back to it. CK's BBs are gone and now we have a new era led by Seismic Stan of Freebooted.

  The premise is the same, so no worries there. This time around, the question is:

"EVE Online is renowned for it's depth. Its backstory, gameplay and social aspects are all qualities that draw players in. What does immersion in EVE Online mean to you?"

  This is actually a bit of a timely thing too, because I've been thinking about this as of late. I think I have mentioned before, or if not then I am now, that Eve is the first game and MMO in particular that I have ever been compelled to write about. I think it's one of the very few MMOs that lend itself to more than just "How To" guides and shallower topics.

  Eve is a single shard universe and as such, is able to offer much more in the way of political intrigue, player interaction, reputation persistence, and other enduring characteristics. I think the social aspect is what really keeps people here, though. When other games push players into competing for the same quest item, it tends to make them more combative and less likely to play with others. Which is ironic since these are massive multiplayer games and the whole point is to play with others. While Eve certainly does make players compete for resources, it's more direct and you can make sure another player dies for trying to take your macguffin.

  But the part that has had me thinking lately is Eve's actual lore. I have played other MMOs and never cared to learn much of the lore while I played. I skipped the stories and got to collecting or killing whatever I needed to level. Eve's lore is a bit more involved, in my experience. You can always skip over the mission text you get from agents, but going through a system plagued by an Incursion is a little harder to ignore. Or for those more interested in the unknown, why is a Sleeper protecting abandoned facilities.

  That last is why I am interested in the lore. There is a massive hunt for some clue that will move the story forward for the Sleeper mystery and it has quite a few people searching and theorycrafting. That is a pretty effective tool for keeping players engaged and props to Dropbear for perpetuating it. Although, I am getting a little frustrated that we supposedly haven't found the right thing yet, despite doing everything short of dancing naked on a Sleeper Enclave. Well...not that we would admit to at least.

  I also find the skills training a more involved and immersing aspect since one must plan and train the necessary skills to do what they want. It requires far more patience than most MMOs and I quite enjoy being rewarded while I'm not playing.

  All this is why I have stuck with a game that might have squished my brain otherwise or beaten the will out of me long ago. The internet family I found in my corp, Adhocracy Incorporated, does also make Eve worth playing. I play the way we recruit, focused more on meshing well with other players rather than focusing on player SP or what they can do for me in game.

  But is there something this question has missed? Is there another aspect that you find is more immersive or is what really hooks you into Eve?
-Mem

Thursday, September 1, 2011

Incarna Moves Forward

 Well it's moving forwards in bits, at least. There's some cool stuff like API changes that make data mining easier and a hopefully successful one that stops my client from crashing every time I use EVE voice in Incursion fleets.

  There's other items on the list, so I'll just let you take a look.

[Build 277036 to 287702 addresses Patch Notes for Incarna 1.1


To be released Thursday, September 1, 2011. The following are the relevant file sizes for client updates:

* Windows from Incarna 1.0.1 to Incarna 1.1 is 21.6 MB
* Windows full client 4.4 GB
* Mac from Incarna 1.0.1 to Incarna 1.1 is approximately 34.4 MB
* Mac full client 5.1 GB

EVE Gate (new forums will be open on Monday, September 5)
New official EVE Forums

* A new server environment is being deployed to host the new forums.
* A new player forum will be added to EVE Gate and will replace the old forum on eveonline.com. It will include the same forum functionality previously enjoyed by the community, along with additional features:
o Simple and advanced search options.
o An option to choose between normal or compact view for the threads.
o Ability to “Like” posts and see number of Likes per post.
o Each thread has an option to "Tag as Favorite"; this will add it to your Favorites page so you can easily find it again and quickly spot any new activity in the thread.
o A quick reply function that allows you to post a reply to a thread without loading a reply page with full formatting options.
o A character dropdown list full of handy options, such as sending EVE Mail or going to their EVE Gate profile via one click, or the number of Likes the user has received in total on the forums.
o RSS feeds for threads and search criteria.
o DEV, GM, CSM, ISD and External Partner characters have a colored badge overlay on their avatar. Additionally DEV and GM badges have been added on EVE Gate profiles.
o Forum Settings will now be located on your EVE Gate profile settings page, retaining the usual functionality of toggling corporation/alliance information.
* The old forums will be cast out into space to be frozen in time and remain fully viewable, but in a read-only mode. Threads and posts from the old forums will not be included in the new forums.

Activity Notifications

* The Activity Notifications function lets you know when you have interesting activity happening on EVE Gate and EVE Forums. The alerts appear in the notification icons found in your EVE Gate header; as real time popups, and for those moments you are busy looking at another site - you can see the number of new activity in your EVE Gate or Forum browser tab.
* The Mail Icon notifies you when you have new unread mail. Clicking it will take you straight to your EVE mail.
* The Notification Flag shows you how many new activities you have on EVE Gate and the forums. Clicking the flag gives you a dropdown listing your new activities and takes you straight to them. At the bottom of the notification dropdown list you find a link to your Activity Notification page where all notifications are listed by date.
* Players will be notified of the following activities in real time:
o When somebody posts on your wall.
o When somebody comments on your wall post.
o When somebody comments on a post other character has made on your wall.
o When somebody posts a reply to a forum thread you subscribe to.
o When somebody likes your post on the forums.
o When you receive an event invitation.
o When you receive new EVE Mail.
* In your EVE Gate profile settings you can customize which notifications you receive.

Personalized backgrounds

* You can now choose from a selection of backgrounds in your EVE Gate profile settings. This release includes seven backgrounds: Minmatar, Caldari, Gallente, Amarr,Incarna, Incursion and Tyrannis.
* You can have a different background for each of your characters.
* Players can personalize their EVE Gate backgrounds in their EVE Gate Profile Settings.

Captain’s Quarters

* Some visual improvements have been made to the main screens and menu systems within the Captain's Quarters.
* Fixed a rare case where action objects would not be interactable.
* Fixed several potential crash issues with EVE Voice.
* Fixed an issue with fleet voice chat that could prevent people from using voice chat at all.

API
Customizable API Keys

* Customizable API keys and a new, improved method of accessing the API, were implemented. Please refer to this dev blog for more information.
* The new API management website is located at https://support.eveonline.com/api.
* The API system will still accept legacy API keys for a limited amount of time.
* Please make sure you update your third-party applications and create a new API key for them!

Contracts

* Contract updates are now available to third-party applications. For more information, please read this dev blog.
* Three new pages were added to the API (in both /char and /corp): Contracts.xml.aspx, ContractItems.xml.aspx and ContractBids.xml.aspx.

Miscellaneous

* Items in the AssetList and ContractItems will now include a rawQuantity attribute if the quantity in the database is negative. Negative quantities are in fact codes: -1 is a singleton item and -2 is a blueprint copy.
* MarketOrders.xml.aspx will now return all active orders plus all orders issued in the last seven days. An optional "orderID" parameter can be provided to fetch any order belonging to your character/corporation.
* CharacterInfo.xml.aspx now includes employment history.
* WalletJournal.xml.aspx should no longer cause an error when rowCount is high.

User Interface

* The “Show Info” window for drones in your ship's drone bay now displays the correct attributes according to your skills.

Graphic General

* Resolved a sorting issue which made hair render in front of the ship's hologram in one's Captain's Quarters.
* The Machariel will now be animated in your station hangar view like all other ships.

Technical

* Switching ships while docked in a station no longer causes a session change.
* When adding or removing turrets to/from the ship, the hangar and the fitting window view wasn't updating until the next ship change or undock. This has been fixed.
* CarbonIO has been activated on the game client. More information regarding CarbonIO and our future plans can be found here CarbonIO will continue to work on the server but will not be activated in the client during this patch but is scheduled for a future deployment.

Localization

* The German and Russian clients have had several changes made for consistency and linguistic issues throughout the game.
* The confirmation message when abandoning loot now displays the option to not show the message again for the Russian and German clients.
* Some formatting issues in the ESC menu have been resolved for the German client.

Mac

* Fixed an issue where NVIDIA hardware would render characters with yellow hands; this fix only affects Snow Leopard as the NVIDIA driver was fixed in Lion.
* Optimizations to VBO (vertex buffer object) should provide a performance boost to AMD systems in some cases.
* An issue where the Jukebox cut off the end of some songs has been substantially reduced in scope, some songs still lose a few seconds at the end though.
* Some memory-related fixes were introduced, significantly reducing the number of crashes due to running the client in high-detail mode.
* A workaround was implemented to circumvent a NVIDIA 9400 crash that was affecting users running OS X Lion.
  Well it's moving a bit. There's some cool API changes that make data mining a whole lot easier and an Eve Voice bug that kept making me crash in Incursion fleets. I'll be testing that one soon.]


-Mem

Friday, May 27, 2011

Aurum: The Beginning of the End

  Now my title may be a bit dramatic, but it is certainly the sentiment that many seem to hold with CCP's recent press release. While the idea of micro-transactions was thought to have already been shot down, CCP has shown otherwise by giving a new system of currency called "Aurum".  Anyone else notice the Spanish there? Little weak to use it, but what do I know.

   What does this mean? Using the middle man of a PLEX for the conversion it means that people can by pretty pretty things for their avatar. Completely useless items that will royally screw PLEX prices that are already in the ridiculous zone. Have you looked at the prices lately? Within 2 days I watched prices go from selling for 375 to 392 million ISK. This is getting out of hand and will only be worsened by this new Aurum system. CCP supposedly reserves the right the screw with PLEX prices and not tell us, but I find that stupid, frankly.

  At this rate, I won't be able to play much longer. I have zero money IRL...zero, since all of it is going towards a certain ring and nobody will hire me for the summer. That's a different headache altogether. No, the only way I can play my favorite game is PLEXing it with ISK I work to save up each month. On top of that I am PLEXing two accounts so that I can function in wspace. That's definitely not going to keep up. This makes me rather angry, but why would CCP care about just one or two people that can't keep it up?

  The real problem for them will come if they ever give items that directly affect flying by giving an advantage to the pilot that others will have to spend real money on as well to even the field. That is when you will see a mass cancelation of accounts. Will I go that far? It may be moot with prices so high, but I may if I am still around. CCP is quickly pulling their sandbox out of the stars and into the mud. I would advise them to seriously consider their aim. I understand that they are a relatively small developer in the industry and young. I know that in business you must adapt or die. But do not destroy such a long running and loved universe for your business model. It will only breed contempt.

  My words, however, will go unnoticed and unheeded. The only thing we can do at present is watch and hope they don't go the wrong way or that we can push them back on track. We have that, as much as many don't think so, with the CSM who has already been giving CCP a stern talking to.

  Needless to say, I am a bit pissed. Perhaps, though, it will get to a point that buying PLEX with USD will become viable for me to get rich and keep my account alive. ISK is devaluing so very quickly these days.

  Stay strong, capsuleers, and stand united when needed.
-Mem

Friday, January 14, 2011

Blog Banter 24- Synonymous or Anonymous?

  Welcome to the twenty-fourth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!

  This month's Banter topic comes to us from the ever helpful Eelis Kiy, capsuleer behind the "Where the frack is my ship" blog. She asks: How does your real life personality compare to who you are as a character in EVE? Does a good leader of people in the real world make a good leader of pilots in game? Or vice-versa? Do your real-life skills help you with the roles you fulfill in your corporation or alliance? Or do you behave completely differently? Does the anonymity of the Internet allow you to thrive on the tears of others in New Eden whilst you work as a good Samaritan away from your keyboard? Or are you as mean outside of your pod as you are inside it? Have experiences in EVE Online affected your behavior, skills or attitudes outside of the game?


  How do I compare to Mem? There really isn't a big difference, if at all, to tell you the truth. My view of actions dictates how I am no matter the environment. This is why I have an issue with ninjas and griefers.  I uphold my values, those leaning toward honor, respect, and dignity in the game as the "Good Samaritan" that Eelis calls it. The anonymity that the internet has given to the world has, in my opinion, been one of the worst things to affect society in this century. Go to Youtube and read the flaming comments on any given video, you'll lose brain cells for it. Simply because the game mechanics allow it, I do not turn into some douchebag that's out for the tears of others. I cannot tell you how much I hate people that feed on the misery of others. I've been told my sense of justice is rather strong and I guess it is since I see things as black and white in life.

  It's not like I think the person behind the keyboard griefing is a terrible person because of it. I don't know them so I have no place to make that judgement. But actions are what show me one is capable of such things. Is there something in people's lives that they need to have such an outlet? Not a clue. But it's not something I could do myself. But Mem, you live in Wspace, how do you reconcile what you do there? That is something that has come up in the corp as idle chatter a couple times. How do I think of it? Simple. Wormhole space is lawless and uncontrolled. Those that go into it and establish a life there effectively forfeit all they have by doing so and accept the risks. The ships I have in wspace are already written off in my head. My Gila has been quite lucky on a number of occasions, but if I lose it I lose it. So if you are mining or roaming wspace and I blow you up, it's not something that is outside my bounds. You're simply my prey at the time. Those getting blown up may feel otherwise, but theres no CONCORD, there's no law. Those that gank, steal and grief in highsec are breaking specific laws intentionally. It may be getting into RP quite a bit, but that is how it is. You may think that is sufficient, you may not but this is my .02 ISK for the Banter.

  As to real life skills and abilities, of course. If one is charismatic in real life there is no reason it cannot translate to the game. They become corp or alliance leaders or great FCs and deservedly so. This may also be the case when developing skills in Eve that could be applied or the principle of the skill applied in real life. If you become confident in leading as FC, you can become confident leading a team on a project. Games can be a very productive form of entertainment or hobby. People have attributed stereotypes to gamers and mock games, many of whom don't blink at the thought of passively watching hours of television or movies. What we do is active, social, engaged, and in some cases demanding. Games are quite underestimated in my experience and opinion.

  I do not think Eve affects attitude outside of Eve, but it may influence skills or behavior. The behavior one is a subject I am reserving for the next episode of New Eden Chronicles. Skills would only be strengthening social and leadership skills, perhaps refining diplomatic skills. Other than that, nothing that comes to mind for me.

  Enough about me, though. What about you? How do things relate for you?
-Mem

Thoughts by others on the matter:

  1. EVE Blog Banter #24: Be, all that you can be, and so much more!
  2. BB24:RL + EVE = | A Mule In EvE
  3. Freebooted: BB 24: You Talking to Me?
  4. where the frack is my ship?: Blog Banter 24: Behind the keyboard
  5. (OOC) CK’s Blog Banter #24: I Am Prano. « Prano's Journey
  6. mikeazariah » Blog Archive » BB24 Who are you, who hoo woo hoo
  7. Drifting: The 24th EVE Blog Banter (January 2011 Edition) - Topic: EVE and Real Life
  8. Victoria Aut Mors » Blog Archive » Eve Blog Banter #24 – Where Eve Meets Real Life
  9. Who is more real?? « The Durzo Chronicles
  10. Captain Serenity: blog banter #24 - Personalities
  11. Confessions of a Closet Carebear: EVE and Real Life (EVE Blog Banter #24)
  12. The 24th EVE Blog Banter - EVE and Real Life - The Phoenix Diaries
  13. » EvE Blog Banter #24: EVE and Real Life EvE Blasphemy
  14. Blog Banter 24: In Real Life « Yarrbear Tales
  15. The Strange Case of Dr Jekyll and Mr Alt « the hydrostatic capsule
  16. Blog Banter #24 – Me « Roc's Ramblings
  17. Blog Banter: Personalities in game and out of game
  18. Fiddler's Edge: Game Face - Eve Blog Banter #24