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Showing posts with label proteus. Show all posts
Showing posts with label proteus. Show all posts

Wednesday, June 6, 2012

Versatility: Gallente Represent

  Ok....so since I have been writing up the various installments of this series, I have been fighting myself over how I want to present it. Originally, I did say that I would choose 5 ships and post fits that are funny, possible, nuts or a mix of all three. As such and because I can nyanyanyanya, I'll be choosing hilarious fits and putting posts in terms of races. Thus I can shove a ton of hilarity into one post. Warning: These may get to be long. Any stats given will be with an assumed "All Vs" setting in EFT.

  We will start the series off with the Myrmidon. As a Gallente blooded pilot, I love pretty much every ship in their arsenal. The Myrm is one of them and there are many ways to fit it. I think many underestimate this ship as well, but that can be quite the mistake.

  As a drone ship, it can be both a damage dealer and a utility ship by packing dps, ecm or repair bots of different sizes. And since the ship's bonuses don't have a turret based bonus, it leaves one open to many interpretations.

  First up is the classic dual rep armor fit. This can be modified for triple rep or even dual rep with a plate. The dual rep fit relies on resists and rigged repair efficiency to keep the pilot alive while the autocannons and drones tear away hostile hulls. The highs can be to taste by adding a probe launcher or drone link augmentor or switching to hybrid guns, although you'll need to be careful with cap.

[Myrmidon, Dual Rep]
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN MicroWarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator
Medium Capacitor Booster II, Navy Cap Booster 800
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

425mm Autocannon II, Fusion M
425mm Autocannon II, Fusion M
425mm Autocannon II, Fusion M
425mm Autocannon II, Fusion M
425mm Autocannon II, Fusion M
Core Probe Launcher I

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Nanobot Accelerator I

Hammerhead II x5

Fit may need a 3% PG implant. 40k EHP, 519 sustained rep, 400dps and 982 m/s. Stable if you can keep boosters going, otherwise you have to manage cap pretty heavily.

Next is a version of a fit I have on my current surviving Myrm simply because I found it could work and it's a bit funny. I tend to add probes or a DLA to my highs


[Myrmidon, Sharks with Lasers]
Heat Sink II
Heat Sink II
Heat Sink II
Power Diagnostic System II
Type-D Power Core Modification: Diagnostic System
Damage Control II

10MN Afterburner II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Faint Warp Disruptor I

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Anti-EM Screen Reinforcer I

Hammerhead II x5

This has a respectable 64k EHP, 700 dps, 433 m/s, but 3 min of cap if everything is on.

  There are endless things you can do with the Myrm as well as its big brother, the Dominix. But let's move on to some other hilarious Gallente fits.

I give you:

[Hyperion, Shield Tank]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Warp Scrambler II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Ogre II x4

1280 DPS
107k EHP
5.8k optimal, 20k falloff and a face full of hurt for the other guy. Who needs a Vindi for ridiculous dps when you have this, lol. Switch a LSE for an invuln if you don't worry about neuts and need some extra resists.

And now to finish off for today, a couple of funny fits.

Did you ever need to sneak up on those pesky miners that keep eating your rocks? Do they scatter like fat pigeons before you can get around to throwing rocks at them? Well here's the best way to say "Get off my lawn!".

[Proteus, Surprise Dance Party]

Proteus Defensive - Augmented Plating
Proteus Electronics - Emergent Locus Analyzer
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor

Sisters Expanded Probe Launcher
Covert Ops Cloaking Device II
True Sansha Large EMP Smartbomb
True Sansha Large EMP Smartbomb
True Sansha Large EMP Smartbomb
True Sansha Large EMP Smartbomb

10MN Afterburner II
Large Shield Extender II
Medium Capacitor Battery II
Photon Scattering Field II

Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Power Diagnostic System II

Medium Ancillary Current Router I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

40k EHP and deals 3k damage in the first 7.5 seconds after de-cloaking. The sure way to pop and pod ever last motherf**** there.

And now, if you would give a drumroll. This next fit may require a blue pill, your mates may think you're insane and it may just be one of the best lossmails ever, but give it up foooooor:

[Megathron Navy Issue, Beastmode]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

Capital Shield Booster I
Heavy Capacitor Booster II, Navy Cap Booster 800
Invulnerability Field II
Warp Disruptor II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
[empty high slot]

Large Ancillary Current Router II
Large Anti-EM Screen Reinforcer I
Large Ancillary Current Router I


Ogre II x5

57k EHP! Zero to full shield in one boost! Less than 60s of cap! 700 dps! Because you can! 
(yes I know it can't fit since it is a cap module)

  That was fun, wouldn't you say? There are endless amounts of hilarious and odd, but usable, fits out there so make or find one and send it to me.
-Mem


SUPERBONUSFUNTIEMZ:

AC, neuty Proteus!


Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Corpum A-Type Energized Reactive Membrane
Corpum A-Type Energized Reactive Membrane

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Domination Warp Disruptor
Imperial Navy Medium Capacitor Booster, Navy Cap Booster 400

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Drone Synthesis Projector
Proteus Propulsion - Localized Injectors


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

156k EHP, 544 dps, cap stable!

Wednesday, November 30, 2011

For Science! Eve Gets Better

  It seems crucibles aren't just for the laboratory anymore. No, my friends, interweb spaceships have them and boy does that mean a thing or two. The novelette of patch notes have been out for a bit and they are a read.

  So what's good about this expansion? The real question is closer to being what's not cool about it all. There's a metric tonne of information to go through and I have yet to really even run into the majority of it in game. Admittedly, a few other games have been taking my attention (looking at you BF3, Deus Ex, and Skyrim) and RL and all that. But the giant patching process went smoothly for me, not something all can say it seems, and getting in game was quite the experience. I'll just go through my impressions.

  Logging in, I was immediately presented with visual anarchy. My windows were all reset, so I took the time to put them all back where I like them. I found that I can no longer pin them, an issue that annoys me greatly. I was worried all my settings were gone, but thankfully they were all where I left them.

  I had one particular thing in mind that I could easily check, so I did. Holy moley, Batman. Corp Bookmarks are the sex and I will never let them go. Even with the time delay the server has the have, it's beyond amazing and useful in wormholes. Having the entire chain of bookmarks without much fuss for the entire fleet is going to alleviate so many headaches. Well...that is as long as nobody screws them up in the first place.

  But a problem I had immediately was the font. I almost want the old font back, it's so hideous. As a graphic designer I play with type a lot. When your font library is as big as your music library...yeah. There simply is no way that it looks good and the way it meshes, or doesn't in this case, with the entire UI just makes it all garish. CCP, please hire someone who knows what they are doing to choose or make a font for you. Please.

  The new tier 3 BCs will be quite fun toys to play around with once I get a chance. Couldn't get out to a good highsec exit while I was on, but it's for the best. Prices were a bit stupid around 200 mil or more and even though they quickly started dropping I won't touch them til they are around 60 mil ISK. I am pretty excited to try them out. It will be a bit more training to get T2 large guns in more races, but seems well worth it. Rumor has it the Naga can get around 500 dps out to 200 km. That's just nuts, I can only imagine the kind of dps these things can do with real weapons fit to them. Just don't let anyone sneeze at you or you'll lose it. And you don't want to lose that pod along with it, since everyone now gets to laugh at the way you mix +2s with +3s and the odd hardwirings you chose.

  Scanning also seems a bit borked, so I have heard. There have been signatures that multiple, well skilled players could not scan down so hopefully that gets resolved quickly.

  Cloaked ships don't decloak each other now. While this is cool, I would like to say "boo" as well. This should only have been implemented as it pertains to fleet members. Now I can't be cloaked, watch some idiot in a T1 frig cloak off a hole, motor over to him and surprise him with a nice warm cup of facemelt. It makes bombing runs easier, sure, but we've gotten some pretty hilarious kills with cloaky on cloaky action.

  And as a PI junky, I can tell you messing with POCOs (player owned customs offices) is going to be a real kick. They have the tank of a small POS but who knows what kind of action you can get if it generates a notification as well as a killmail. Oh the possibilities for trolling and shooting are endless.

  I will be finally making my way into a Proteus just in time to get in on the hybrid love. Ammo is smaller, dps is even better...hopefully. It's gonna be sweet. Too bad I still have to hump people to do it. Although I hear hail got its penalties removed entirely. *Looks at void* Thanks CCP...
I am also pretty sad I don't have my Vindi now to really enjoy it.

  There's time dilation, new captains quarters, new T2 modules and so much more. Look at the notes for it all, it'll be a good bedtime put-you-to-sleep light reading.

  Overall, I think this is one of the best expansions since Apocrypha. CCP did well to grab a ton of low hanging fruit that will make this game so much more fun. While there is more to be done, I think we will be chewing on this hunk for a while. I know it'll take me time to really digest it all and take advantage of all our new options. Yea, there's stuff that annoys me or I hate but it could be worse. You could have lost your boot.ini file...again.

I'll give it all a good test drive and let you know more of what I think later
-Mem

Ninja edit for the trailer


Sunday, October 2, 2011

The Warrior's Path


  There are times in every Eve player's career when they just have one of those times they think "wow...that was just epic-ly full of epic epicness." And one of those times has come yet again for me.

  I'll have a TL;DR at the end if this doesn't get put into two different posts. Basically, you want to look at our killboard and specifically at Oct. 1st. We can't even fit it all onto the front page it's so long..

  So I woke up yesterday, late since it's the weekend and I am trying to avoid my work, and decided to pop on to update my PI and skills if they were running out. Bringing up comms gave me a bit of interesting chatter, the type that usually involves shooting someone. So I made a comment about how I was probably going to miss it since I just got on and needed to get bookmarks and all that jazz.

  To which I got "No, you definitely won't miss it."

  "Oh, I guess I'll get bookmarks and head out."

  Listening to the chatter intently now, it seemed that we had been playing around with Narwhals Ate My Duck in our chain a bunch, popping some of their frig sized hulls and ended up running into White Noise in a nullsec link. We had tackled a Proteus that then got reinforced by an Archon.

  So I hopped into my trusty Drakghar, a Legion with an interesting fit that has served me quite well.  As I got out there, we were jamming the Archon and having to kill the Prot in between jams. It wasn't long before his tank gave way and melted under our fire. I think we also podded him. Nearly 2 billion worth of destruction in one small cruiser hull....astounding. All that was left was to work this Archon down before he decided to log or self destruct.  Until the Chimera landed.

  Our force was too small to burn the Archon and now the Chimera was going to make things even harder. But thanks to our two ECM pilots, of whom I have to give major props, they kept the Chimera jammed the whole time. The Archon kept cycling in and out of triage to get cap from the Chimera and keep his own reps up, despite our neuting power. It was like fighting uphill through molasses and every time you think you're at the top, a fresh wave of molasses hits you and drags you back. I just kept popping his drones and fighters, then back to neuting and dpsing the carrier itself. It was especially annoying when the Chimera started to smartbomb and nearly killed my entire flight of Hammerheads.

  "Chimera disappeared! Chimera has logged!"

  What?! With all our notifications, nobody has noticed him go and the Archon most likely wasn't far behind. But here's a couple stupid points I want to bring up. Amusing that it's, yet again, Russians doing it too.


  • Log off timer for a cap is 15 minutes. Wtf is that about CCP? We don't roll in dreads or supercaps so downing caps in that time is stupid.
  • Some modules shut off when you log, some don't. Cloaks decloak, but reppers keep running? CCP, fix it to be one way or the other for all modules.
  So now it was a race against time and the carrier's offline reps. After a few heart pounding minutes, we finally had it capped out so that the reps stopped running. But now we needed to eat through 3/4ths of its armor and the structure before it disappeared. At this point, I began to cycle my overheating on and off to make my guns last as long as possible, but still get some good dps out of them. 


  It was getting so close and comms were getting quiet as it got closer. Pixel by pixel the armor chipped away and we all were urging it down further.

  "It'll melt like butter when we get it to structure."

  It felt like an eternity trying to wear it down, finally getting some excitement with structure bleed. We had no clue when he had logged and didn't know how long til we lost yet another cap kill to Russian flee tactics, but it was intense.

  Structure. Everyone overheat! Burn that sucker down!

  Then came the blessed explosion.

  Wait...that Proteus was twice as expensive as the carrier? Yup...apparently so.

  And wow what a way to start your day. But it seems this chain was to be the chain blessed by Bob, god of wormholes, and the chain that would keep on giving.

  As we were fighting the Archon, a Narwhals manti had decloaked and then recloaked near us. We had also had some more of their cloakies following us around the chain, so it wasn't long til most of our fleet was nearly home and our scouts ran into a Harby, while its buddies staged in their home system.

  Two of ours that had stayed at the nullsec engaged the Harby and, by a comedy of errors both jumped out when they thought he jumped. So he got back to the hole that went towards his home, only to run into another one of ours. Ohai der Mr. Harby. Uh....you seem to be missing a couple slots there bud. With the Ducks out killing Russians, I guess only alts are left to guard home.

  That was when we moved the entire fleet to engage what force they had waiting. By the time we got there though, only a cane, guardian, brutix and something else that warped out was there. The cane got out thanks to someone getting jammed or something. It was ok though, for some reason both the Guardian and Brutix were pointed but didn't jump through the wormhole to run. Soon they both met their manufacturer.

  This gave us a good bit to talk about as we headed home. But yet again, we would not make it there. Instead, a Duck ran around in his Loki and engaged one of our Tengus. So we all waited for it to jump into our fleet on the other side of the wormhole, while 2 of ours tried to break him. This wormhole was in the direction of the Duck home system.

  Of course, this all got confusing when one of our pilots got engaged by the residents of the next hole over toward our home. Two conflicts at once made things frantic. Finally the Loki jumped in half armor and we polished off his Loki and pod.  It seems it was the season for a Duck hunt. We then rushed to our corpmate's aid, who had been reinforced by one of our cloakies and both had been pushed through the wormhole before they got popped.

---

  Keep an eye here, the second half of this whole story comes in the next post.
-Mem

Wednesday, August 17, 2011

Olga Got Thirsty

  So I haven't really come up with a better name yet...sue me. It fits her after all, being so big and...well not that I am implying anyone named Olga is necessarily big, but..you know....oh nevermind.

  Last week or so I saw fit to release my beautiful beast from the shackles of station life, tentatively undocking and vigorously spamming the warp command until she was safely away. My poor mouse. Happily, she gracefully slid into motion like a massive pair of hippie pants, albeit deadly hippie pants. She is not quite as ludicrously expensive as she will be sometime soon, but she is enough so that I can make good use of her. Or stare at while in the relative safety of the shiny bubble I call home.

  I figure there are few times I shall use her, but I shall find as many as I can. Frankly, I surprised myself tonight by using her before I even thought her fit to do so. Oh, but I quite enjoyed it and it left me wanting more so let me regale you, my dear reader.

  As I logged into comms, things were peaceful and I drifted away from my station to be with a pretty lady. After a bit of watching sharks on the tele, I heard comms get a bit chatty. So I nipped over to see what the fuss was about and it seemed to be that we had some neighbors getting a bit cheeky. And by cheeky, I mean they tried to scan down some of our pilots who were innocently mining away. So there was talking and some scouting and analyzing and some eyes that glazed over after the minutes just dragged on. Admittedly I owned said eyes, but it really did just drag. This went for a long time, til finally we had been sitting on our connecting hole with a few chaps when one of them decided to have a poke about.

  Bad move, mate.

  His little covert ops frigate made a mighty dash and got a cloak up. With a bit of grumbling we sped around until he made an encore appearance. I don't think he got along with our fastlock. And then off went his pod, bouncing around the system avoiding us. And here we just wanted to help him find his way out...through some cloning facilities, perhaps, but in the nice way of course.

  Apparently he got bored, since he logged. This got his buds into a bit of motion as they were bouncing all over at range on their side. I guess they wanted their friend back, but obviously not that badly if they weren't going to come get him. So it went for a loooong time, us watching them try to decide to do like a barrel of ADD fish. At this point I had gotten into a frigate to catch the pod and our fleet had diminished drastically. I felt a bit vulnerable and fragile, so I decided to get a bit beefier. Hence Olga coming out to play. Even this was in a bit of jest, since I never thought to actually use her. Just pretend to crash our hole and force their hand or give them shiny bait. The hippie pants can be quite compelling.

  More back and forth between the two sides and finally one of ours logs in with his Mach to go straight for them. At this point, the opfor finally amassed two Tengus, a Rokh, Legion, Proteus, Scorpion, and a Harbringer. I thought there were more T3s but it's late so who knows. Anyways, they decide to finally engage our poor lone Mach. This brings the rest of our fleet, which had refilled and then some to quite the force. Then it was on.

  I urged Olga through the wormhole with soothing murmurs of blood to come. She must have understood, because she went eagerly. The only Tengu to actually arrive was first on the menu, but out of my range so I went to work on the Legion who was in hump range. Webs and point on, drones launched and snack time commenced as he graciously began to melt. It was not quick enough, however, as he decided to jump out of the fray. Sad Vindi is sad. Back to the Tengu!

  No matter, there are others about. It was at this point I noticed neuts from the Rokh eating my capacitor away. So like a booze hound begging for change, I drank from the faucet of cap boosters and kept my point bouncing around to targets I didn't hear were pointed. Bad idea that, since the Legion came back through and poofed away along with the Rokh leaving our party. No worries, as we had a few others to chew into. As an ECM enthusiast, it was my pleasure to burn this terribad fit into space since he had been shutting down most of our points. Then I noticed the naughty little Harby that was trying to sneak out the back, like some bad houseguest. Well, 90% webs will do the trick for that and make short work of poor manners.

  Alas, twas all that we would have of these fellows after we cleared the field of debris. I guess their friend was not worth it as we soon found his corpse in space...what a tease. At least it has a good home now.

  It felt good to get a bit of blood all over Olga, she's kinky like that. It also gave me a good gauge for what she can handle as far as cap warfare and engagement range or engagement type. But I loved every second of it, expense justified.

  And with that I bid you adieu. I believe I shall make my fashionably late analyzation of the latest dev blogs in my coming posts, but for now sleep beckons.

  Don't be afraid to get a little wild sometimes
-Mem