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Showing posts with label patch notes. Show all posts
Showing posts with label patch notes. Show all posts

Thursday, September 1, 2011

Incarna Moves Forward

 Well it's moving forwards in bits, at least. There's some cool stuff like API changes that make data mining easier and a hopefully successful one that stops my client from crashing every time I use EVE voice in Incursion fleets.

  There's other items on the list, so I'll just let you take a look.

[Build 277036 to 287702 addresses Patch Notes for Incarna 1.1


To be released Thursday, September 1, 2011. The following are the relevant file sizes for client updates:

* Windows from Incarna 1.0.1 to Incarna 1.1 is 21.6 MB
* Windows full client 4.4 GB
* Mac from Incarna 1.0.1 to Incarna 1.1 is approximately 34.4 MB
* Mac full client 5.1 GB

EVE Gate (new forums will be open on Monday, September 5)
New official EVE Forums

* A new server environment is being deployed to host the new forums.
* A new player forum will be added to EVE Gate and will replace the old forum on eveonline.com. It will include the same forum functionality previously enjoyed by the community, along with additional features:
o Simple and advanced search options.
o An option to choose between normal or compact view for the threads.
o Ability to “Like” posts and see number of Likes per post.
o Each thread has an option to "Tag as Favorite"; this will add it to your Favorites page so you can easily find it again and quickly spot any new activity in the thread.
o A quick reply function that allows you to post a reply to a thread without loading a reply page with full formatting options.
o A character dropdown list full of handy options, such as sending EVE Mail or going to their EVE Gate profile via one click, or the number of Likes the user has received in total on the forums.
o RSS feeds for threads and search criteria.
o DEV, GM, CSM, ISD and External Partner characters have a colored badge overlay on their avatar. Additionally DEV and GM badges have been added on EVE Gate profiles.
o Forum Settings will now be located on your EVE Gate profile settings page, retaining the usual functionality of toggling corporation/alliance information.
* The old forums will be cast out into space to be frozen in time and remain fully viewable, but in a read-only mode. Threads and posts from the old forums will not be included in the new forums.

Activity Notifications

* The Activity Notifications function lets you know when you have interesting activity happening on EVE Gate and EVE Forums. The alerts appear in the notification icons found in your EVE Gate header; as real time popups, and for those moments you are busy looking at another site - you can see the number of new activity in your EVE Gate or Forum browser tab.
* The Mail Icon notifies you when you have new unread mail. Clicking it will take you straight to your EVE mail.
* The Notification Flag shows you how many new activities you have on EVE Gate and the forums. Clicking the flag gives you a dropdown listing your new activities and takes you straight to them. At the bottom of the notification dropdown list you find a link to your Activity Notification page where all notifications are listed by date.
* Players will be notified of the following activities in real time:
o When somebody posts on your wall.
o When somebody comments on your wall post.
o When somebody comments on a post other character has made on your wall.
o When somebody posts a reply to a forum thread you subscribe to.
o When somebody likes your post on the forums.
o When you receive an event invitation.
o When you receive new EVE Mail.
* In your EVE Gate profile settings you can customize which notifications you receive.

Personalized backgrounds

* You can now choose from a selection of backgrounds in your EVE Gate profile settings. This release includes seven backgrounds: Minmatar, Caldari, Gallente, Amarr,Incarna, Incursion and Tyrannis.
* You can have a different background for each of your characters.
* Players can personalize their EVE Gate backgrounds in their EVE Gate Profile Settings.

Captain’s Quarters

* Some visual improvements have been made to the main screens and menu systems within the Captain's Quarters.
* Fixed a rare case where action objects would not be interactable.
* Fixed several potential crash issues with EVE Voice.
* Fixed an issue with fleet voice chat that could prevent people from using voice chat at all.

API
Customizable API Keys

* Customizable API keys and a new, improved method of accessing the API, were implemented. Please refer to this dev blog for more information.
* The new API management website is located at https://support.eveonline.com/api.
* The API system will still accept legacy API keys for a limited amount of time.
* Please make sure you update your third-party applications and create a new API key for them!

Contracts

* Contract updates are now available to third-party applications. For more information, please read this dev blog.
* Three new pages were added to the API (in both /char and /corp): Contracts.xml.aspx, ContractItems.xml.aspx and ContractBids.xml.aspx.

Miscellaneous

* Items in the AssetList and ContractItems will now include a rawQuantity attribute if the quantity in the database is negative. Negative quantities are in fact codes: -1 is a singleton item and -2 is a blueprint copy.
* MarketOrders.xml.aspx will now return all active orders plus all orders issued in the last seven days. An optional "orderID" parameter can be provided to fetch any order belonging to your character/corporation.
* CharacterInfo.xml.aspx now includes employment history.
* WalletJournal.xml.aspx should no longer cause an error when rowCount is high.

User Interface

* The “Show Info” window for drones in your ship's drone bay now displays the correct attributes according to your skills.

Graphic General

* Resolved a sorting issue which made hair render in front of the ship's hologram in one's Captain's Quarters.
* The Machariel will now be animated in your station hangar view like all other ships.

Technical

* Switching ships while docked in a station no longer causes a session change.
* When adding or removing turrets to/from the ship, the hangar and the fitting window view wasn't updating until the next ship change or undock. This has been fixed.
* CarbonIO has been activated on the game client. More information regarding CarbonIO and our future plans can be found here CarbonIO will continue to work on the server but will not be activated in the client during this patch but is scheduled for a future deployment.

Localization

* The German and Russian clients have had several changes made for consistency and linguistic issues throughout the game.
* The confirmation message when abandoning loot now displays the option to not show the message again for the Russian and German clients.
* Some formatting issues in the ESC menu have been resolved for the German client.

Mac

* Fixed an issue where NVIDIA hardware would render characters with yellow hands; this fix only affects Snow Leopard as the NVIDIA driver was fixed in Lion.
* Optimizations to VBO (vertex buffer object) should provide a performance boost to AMD systems in some cases.
* An issue where the Jukebox cut off the end of some songs has been substantially reduced in scope, some songs still lose a few seconds at the end though.
* Some memory-related fixes were introduced, significantly reducing the number of crashes due to running the client in high-detail mode.
* A workaround was implemented to circumvent a NVIDIA 9400 crash that was affecting users running OS X Lion.
  Well it's moving a bit. There's some cool API changes that make data mining a whole lot easier and an Eve Voice bug that kept making me crash in Incursion fleets. I'll be testing that one soon.]


-Mem

Thursday, April 7, 2011

Big Patch (Cont)/ADHC Plug

  Double post bananza!

  Instead of going back and editing my previous post as I usually do, I decided to make a separate one. It will allow me more space to expound on my thoughts without making you read a six page wall of text.

  So I have now explored a bit more into the new patch with some interesting findings. The character creator is indeed a permanent feature now with some fun additions. I have added piercings to Memoo that are in the places that I actually have those same piercings IRL. The choices are sometimes limited, so they can look funky on him, but I like it nonetheless. I was hoping to tattoo him too, but Gallente have the silliest looking tattoo choices so I opted out. I played with my alts and love that they now have more personality, more of an interesting look than before. I tweaked their poses too, now that we have the power to do it infinitely. Thank you, CCP. Mech can show off his Brutor pride finally.

  Other things in this patch were things like nerfing nullsec Sanctums. Finally.

  Now, I'm sure I will get flak for that but I really don't care. Frankly, there is too much money in nullsec and ISK sinks might as well not exist in Eve. This will drastically reduce null sec inhabitants' ability to just swim in ISK since Sanctums used to spawn over and over and over again. That mechanic was abused by botters way too much as it was. All the whining and nullsec tears I read were "Woe is us, how dare you CCP! Don't do this or we quit blahblahblah". Srsly? Oh noes, you have to actually work now?! Poor dears, I feel fo--wait. This means you have to care about and plan your space? This means fighting over space might mean something? Hmmm, good move CCP. I live in 0.0 so it's not as if I don't have room to talk. Lawless wormhole space as it may be, but 0.0 space and we don't have the kind of opportunities nullsecers do. /rant

  Moving on. Some bugs and things smaller have been fixed, which is always good. The beta contract page is now final I think. I say I think cuz I always had it on in the first place. Probe selection has color changes, red and green which is especially annoying to me since I am partially colorblind. Also, with truesec changes my home system's sec status is -1.0 instead of good ole' 0.0, barely noticed it though. You can now delete bookmarks from right clicking in space, pretty cool. And if you give someone money, instead of just showing how much you are giving and why, there's portraits of yhou and who you are giving it to. I think that'll help a lot with not mistakenly giving to the wrong person. I hope so at least :P

  On the stupid side, CCP did break things. Hope you didn't like your saved fittings because that got royally screwed. I have 159...you have to check 50 and those are saved to the server and the rest are saved to your harddrive...and then you can't use them. Screw that crap, wtf CCP? There's other stuff too, but the patch tomorrow should fix it. Should..

  In other news, Memoocan is nearly a year old. In 20 days, he will have survived quite a bit in his first year and there is yet more to come.  I'm pretty excited and just might have to do something special to celebrate. So! Give me ideas of what you think would be good for a 1 year event, cuz I'm too burnt out to think these days.

  Also, I am now officially a recruitment officer for Adhocracy Incorporated! All it really means is that I have to pay attention to applications instead of waiting to see them come up for votes. We are coming out of a recruitment freeze and mainly looking for Euro/Pacific/Australian pilots, but if you're interested feel free to look into us anyways. Feel free to come chat me up or our other great pilots in the Adhocracy Public channel, we have cookies. And ponies.

  Anyways, wall of text is done.
-Mem