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Wednesday, June 6, 2012

Versatility: Gallente Represent

  Ok....so since I have been writing up the various installments of this series, I have been fighting myself over how I want to present it. Originally, I did say that I would choose 5 ships and post fits that are funny, possible, nuts or a mix of all three. As such and because I can nyanyanyanya, I'll be choosing hilarious fits and putting posts in terms of races. Thus I can shove a ton of hilarity into one post. Warning: These may get to be long. Any stats given will be with an assumed "All Vs" setting in EFT.

  We will start the series off with the Myrmidon. As a Gallente blooded pilot, I love pretty much every ship in their arsenal. The Myrm is one of them and there are many ways to fit it. I think many underestimate this ship as well, but that can be quite the mistake.

  As a drone ship, it can be both a damage dealer and a utility ship by packing dps, ecm or repair bots of different sizes. And since the ship's bonuses don't have a turret based bonus, it leaves one open to many interpretations.

  First up is the classic dual rep armor fit. This can be modified for triple rep or even dual rep with a plate. The dual rep fit relies on resists and rigged repair efficiency to keep the pilot alive while the autocannons and drones tear away hostile hulls. The highs can be to taste by adding a probe launcher or drone link augmentor or switching to hybrid guns, although you'll need to be careful with cap.

[Myrmidon, Dual Rep]
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN MicroWarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator
Medium Capacitor Booster II, Navy Cap Booster 800
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

425mm Autocannon II, Fusion M
425mm Autocannon II, Fusion M
425mm Autocannon II, Fusion M
425mm Autocannon II, Fusion M
425mm Autocannon II, Fusion M
Core Probe Launcher I

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Nanobot Accelerator I

Hammerhead II x5

Fit may need a 3% PG implant. 40k EHP, 519 sustained rep, 400dps and 982 m/s. Stable if you can keep boosters going, otherwise you have to manage cap pretty heavily.

Next is a version of a fit I have on my current surviving Myrm simply because I found it could work and it's a bit funny. I tend to add probes or a DLA to my highs


[Myrmidon, Sharks with Lasers]
Heat Sink II
Heat Sink II
Heat Sink II
Power Diagnostic System II
Type-D Power Core Modification: Diagnostic System
Damage Control II

10MN Afterburner II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Faint Warp Disruptor I

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Anti-EM Screen Reinforcer I

Hammerhead II x5

This has a respectable 64k EHP, 700 dps, 433 m/s, but 3 min of cap if everything is on.

  There are endless things you can do with the Myrm as well as its big brother, the Dominix. But let's move on to some other hilarious Gallente fits.

I give you:

[Hyperion, Shield Tank]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Warp Scrambler II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Ogre II x4

1280 DPS
107k EHP
5.8k optimal, 20k falloff and a face full of hurt for the other guy. Who needs a Vindi for ridiculous dps when you have this, lol. Switch a LSE for an invuln if you don't worry about neuts and need some extra resists.

And now to finish off for today, a couple of funny fits.

Did you ever need to sneak up on those pesky miners that keep eating your rocks? Do they scatter like fat pigeons before you can get around to throwing rocks at them? Well here's the best way to say "Get off my lawn!".

[Proteus, Surprise Dance Party]

Proteus Defensive - Augmented Plating
Proteus Electronics - Emergent Locus Analyzer
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor

Sisters Expanded Probe Launcher
Covert Ops Cloaking Device II
True Sansha Large EMP Smartbomb
True Sansha Large EMP Smartbomb
True Sansha Large EMP Smartbomb
True Sansha Large EMP Smartbomb

10MN Afterburner II
Large Shield Extender II
Medium Capacitor Battery II
Photon Scattering Field II

Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Power Diagnostic System II

Medium Ancillary Current Router I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

40k EHP and deals 3k damage in the first 7.5 seconds after de-cloaking. The sure way to pop and pod ever last motherf**** there.

And now, if you would give a drumroll. This next fit may require a blue pill, your mates may think you're insane and it may just be one of the best lossmails ever, but give it up foooooor:

[Megathron Navy Issue, Beastmode]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

Capital Shield Booster I
Heavy Capacitor Booster II, Navy Cap Booster 800
Invulnerability Field II
Warp Disruptor II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
[empty high slot]

Large Ancillary Current Router II
Large Anti-EM Screen Reinforcer I
Large Ancillary Current Router I


Ogre II x5

57k EHP! Zero to full shield in one boost! Less than 60s of cap! 700 dps! Because you can! 
(yes I know it can't fit since it is a cap module)

  That was fun, wouldn't you say? There are endless amounts of hilarious and odd, but usable, fits out there so make or find one and send it to me.
-Mem


SUPERBONUSFUNTIEMZ:

AC, neuty Proteus!


Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Corpum A-Type Energized Reactive Membrane
Corpum A-Type Energized Reactive Membrane

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Domination Warp Disruptor
Imperial Navy Medium Capacitor Booster, Navy Cap Booster 400

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Drone Synthesis Projector
Proteus Propulsion - Localized Injectors


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

156k EHP, 544 dps, cap stable!

Friday, June 1, 2012

Imagination Station

  The realms of tabletop and video games have always been playgrounds for players' imaginations and daydreams. You can't help but drift off and think about how you would want to hack through waves of gnolls or what tactic would best fit for maneuvering your mech over terrain. In many ways, your imagination can be more fun than actually playing it out.

  Which brings us to our universe of Eve. DUST is quickly becoming a reality, with the beta registration opening up and players getting into shoot each others' faces off. Of course, since it is beta many things will be different at launch and who knows after a bit what they will add. Sadly I don't have a PS3 nor any money to get one, so I will live vicariously through corp mates' stories. I will also enjoy my own imagination, since it will probably be better anyhow.

  Thus my question to you comes, "If you could be a DUST merc and fight anywhere in Eve, where would it be?"

  I'll let that sink in for a minute. I do mean anywhere or on anything.

  Would you want to be able to land on a titan and have to breech in to destroy the capacitor or kill the capsuleer and take the ship? Would you want to storm the control center for a gate and determine who can go through and who can't? Or does keeping it to planet/POCOs sound better and have it operate like an RTS? The Eve player set up contracts for each facility to be taken and it all culminates in the DUST merc being able to jet up to the POCO and take it from the inside, allowing the Eve player to control the POCO without destroying and replacing it. 

  Heck, I'd be stoked if we could do a few things as WiS picks up. As I do live in wspace and really love the Sleeper story line, I would love to be able to walk around and explore derelict Sleeper structures a la Dead Space or some such. You could find bits of story or even take away some Sleeper tech. Make sure to give it a really creepy atmosphere, possibly encounters with whatever has been left behind over the centuries and I think that'd be amazing. Even letting DUST mercs fight through that kind of environment would be awesome. 

  The mind is a curious thing but I tend to just let it do whatever it wants. So, where would you fight if you could fight anywhere?
-Mem